The Game of Housing, as played by WHAT_architecture, is represented by a rubicon – a cubic metre model. Large in both size and scale 1:50, the rubicon model is comprised of 5 interlocking pieces, each demonstrative of a role (that interlocks developer with architect, agent, contractor and communicator) and a rule (style, size, density, heritage and use) that informs the designing and building of housing today. Deconstructing the rubicon, reveals 16 international housing projects undertaken by WHAT_architecture over the past 12years…
Thesis project by 吳卓昊 (Victor, Cho-Hao Wu) formerly of WHAT_architecture which looks to re-construct the daily life of Middle Eastern refugees.
“We can talk about buildings, talk to a building and even listen to buildings!”
Radio Blablablarchitecture was submitted as part of the Modulations initiative. In response, both the Arts & Culture Unit and Resonance FM: thought “Radio Blablablarchitecture “outstanding and we would be delighted to talk to you about making the programme”. So block rocking speech is coming to the airways, or live-streaming on Resonance who, according to sartorial connoisseurs Dazed and Confused, are “one of the most exciting and unpredictable broadcasters in the world”.
In the age of the jet-setting architect, one cannot possibly be in two places at once. So don’t even bother, rent a talking head! Rem Koolhaas introduces WHAT_architecture at the University of Westminster whilst, simultaneously, we introduce ourselves on the other side of town: at the Design Museum…
The Game of Architecture is to be played in Estudio Mariscal’s Palo Alto in Barcelona on 15h00 Friday 27th November 2015.
The quarry is the perfect example of landscape as architecture. This is building not as a presence but as a void, where land is removed one block at a time. The photographer Edward Burtynsky likens dimensional quarries to ‘inverted pyramids’. This rock cut landscape as architecture is evident in the oldest buildings on earth: the temples at Petra, the caves of Cappodocia… In the episode Par Condicio of the hit tv series Il Commissario Montalbano, the Inspector arranges a forum between two warring families in the subterranean cut-marble chamber (around 1h19’30”).
超級全能住宅改造王 (Super Housing Changer) is an extremely popular television show in Japan and Taiwan. It sets the architect a challenge. In the following episode (number 103), the architect has to transform an existing dwelling to accommodate 7 people on 19.8sqm site footprint.The programme always commences with the interview of the occupants, and this ‘lived in’ experience is somewhat amiss in affordable housing design in the UK. Let’s cut to the Japanese English translation to get a flavour:
“Japanese housing renovation variety show, the TV station from the majority of the selection of the transformation of family registration renovation, commissioned by talented designers (mostly primary architect) will distress transformed into livable and comfortable living environment with the economy the way dilapidated old house. Powerful storage features, reasonable moving line setting reasonable range planning, the sunshine and wind flow, warm humane care, there is always a little move you from Japan’s top architectural design experts for all kinds of family housing renovation needs performed amazing makeover, again turned into beautiful, impeccable top housing. Your home and living space is not a depravity transformation part? Please Do not miss the set in a renovated experts essence of “all-round residential renovation king.” It has a comfortable and warm to live in the house, the whole family can offer a variety of lifestyle activities required space, is the dream of every human heart. The reality of the living environment, it is inevitable that people feel satisfied, but perhaps because of economic factors, perhaps based on the perfunctory attitude, people are always endure day after day, living in unsatisfactory environment, or the period looking forward to one day be able to move out here looking for a better place. In fact, patience and flee are unnecessary producer “Almighty King House Renovation” program with its production of the program up to three years, as the number of transformation of the experience of more than 100 presented his proposal: “Any house will have its The problem, instead of converting place to go to escape the face of new challenges, as the status quo on issues point to be improved …. “
The Game of Housing is a spatial puzzle that requires the resolution of various topological constraints between 1. the house as a container of objects and 2. between the containers themselves. As such relative spatial positions between ‘inside / outside’ and ‘close / far’ needs resolving. In Cartesian space, it is fairly obvious that a single object can only exist in one space at a time and no two objects can reside in the same space simultaneously. That an innovative resolution to the contested field of housing is by no means straight forward can be seen in the classical mathematical puzzle known as the “Gas, Water, Electricity problem”: