

Game of Housing: rubicon model


WHAT_text

In case you forgot, PRS is the RMiT’s ‘Practice-Research Symposium’: a longstanding programme of research into what venturous designers actually do when they design. ‘PRS Box’ is the Game of Architecture’s take on the designer presentation through the use of a press box. Recognising that the presentation is an equip-mix of monologue and dialogue (45 minutes each way), the first half shows the PRS box configured for a standing presentation. At halftime, the PRS Box is rotated 180 degrees to transform into a seated dialogue Q&A session for the second half.
Wikipedia nearly says this say about the architecture of the Press Box: The press box is a special section of an arena set up for the media to report about a given event. In general, critics sit in this box and write about the on-field event as it unfolds. The press box is considered to be a production space. As such, cheering is strictly forbidden in press boxes, and anyone violating rules against showing favouritism can be subject to ejection.


Shouldn’t we all be archilopers?

Footage from the camera on a bald eagle free flying over London to coincide with the launch of Assasin’s Creed Syndicate. This project was undertaken to showcase a feature in Assassin’s Creed® Syndicate where players can use ‘Eagle Vision’; a tool enabling players to have an Eagle-Eyed perspective and vision to locate enemies and key features at distance.





