Thanks to Amine, or is that Aminecraft (?), we have a new child engagement platform: MINECRAFTITECTURE! Next step is to reverse the conventional process of making virtual worlds out of the real (Minecraft, SimCity etc) by making a real world out of the digital: “Minecraftitecture”. How can one translate a computer game into the built environment? What is point of doing this when the game itself has no objective: architectural engagement?


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