The Game of Architecture asks what could architectural practice learn from, games1?  What could, for example, architecture learn from something as seemingly remote as the sport of Formula 1? Having watched the climax to the F1 season which is the Abu Dhabi 2016 GP,  I pondered whether:

  • the reigning Champion Hamilton Lewis was actually performing “dirty tricks”, as another driver Sebastian Vettel later alleged, or  was Hamilton merely undertaking professional gamesmanship strategies that even most viewers understood before the race (meaning it was neither dirty nor a trick)?
  • the strategy having not worked however wasn’t the disappointment: Hamilton’s lack of chivalry in defeat mean he came of looking like twice the loser.

During the race I heard the commentator refer to a technical sporting term which I didn’t understand but was intrigued: the undercut. Having Googled the term I marvelled at the clarity of explanation and thought we must play architecture with more game playing metric precision.


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